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Gothire

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Gothire
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  • Welcome to 13th Age! You've made a great choice; I think 13th Age is the best F20 game out there. To answer your questions: 1) There was an FAQ or forum post or G+ post somewhere where this question was asked, and the answer was that yes, any cri…
  • There's a section of 13 True ways that talks about multi-classing after 1st level. Basically, when you go to level 7, you adjust your character to fit with the multi-class rules (give up a paladin talent to take a commander talent, adjust HP and de…
  • The Rules FAQ has been occasionally updated and now includes some errata-type stuff: http://site.pelgranepress.com/index.php/13th-age-faq/#rules Plus there's the 13th Age Errata thread on this board: http://forums.pelgranepress.com/index.php?p=/dis…
    in Updates? Comment by Gothire June 7
  • When I have used dungeons in 13th Age adventures, I've tried to keep them small and focused. I tried to make every room have either a fight, a puzzle, something interesting (a plot item needed for that dungeon, treasure, an RP encounter, etc), or h…
  • The adventure "Eyes of the Stone Thief" has an encounter with Serpent Folk from a previous Age. And the same guy that wrote "Stone Thief" is also writing the new book about past Ages, so I suspect that there may be more info on Serpent Folk in that…
  • Here's some comments from Rob about Force Salvo. It doesn't directly address your question, but might give you some insight: http://site.pelgranepress.com/index.php/13th-sage-too-forceful-a-salvo/#comments
  • While I love "Eyes of the StoneThief," I'm not a big fan of the "prequel adventures" for it. In each of them, the Stone Thief appears near the end, but the PCs don't get to enter it. I would rather not "tease" it like that, but instead have the bi…
  • Verez has the right of it, but I'll add a corner case. It doesn't say that Shadow walk must be the first thing you do on your turn, only that it is a move action that must be used before your standard action. So if you had some way to disengage as…
  • I agree that Hampered could use a bit more clarification on what it does and doesn't allow. They've said that it stops all spellcasting, but what about Commands? Or Tactics? Or Bard Songs (which are explicitly called out as NOT being spells)? Ca…
  • While I'm not from Pelgrane, I'm pretty sure it has to be interpretation 1. Otherwise, you could take the feat at high level, use it a bunch, then retrain it to something else later. There are a number of powerful feats and abilities that use the …
  • Clerics have a few spells that can easily be re-themed to be enhancing the armor or weapon rather than the character.  Just say that when your cleric casts Strength of the Gods, it's actually enchanting the melee weapons to do bonus damage rather th…
  • As raggedhalo says, what your DM says goes. However, I think your DM is being very short-sighted here.  There is absolutely nothing in the rules that even implies that backgrounds are restricted by tiers.  And the idea of an elderly ex-paladin who i…
  • If you are unengaged, you can become engaged with any Nearby foe by using your move action to move up to them.  In your scenario, once you've killed the enemy who had been engaging you, you're free to move wherever you like.  Being engaged just mean…
  • Agreeing with Ursus here.  I've played a Chaos Mage and GMed for games including a Wizard, a Cleric, a Sorcerer, and a Chaos Mage, and I promise you that casters are not underpowered ever, whether their level is even or odd. Keep in mind that even i…
  • Look four posts up from yours, MCKhaos posts the links.
  • Rules as Written, you handled it wrong.  If no enemies were Nearby, the PC could not begin the Shadow Walk.  Would you allow the PC to throw a dagger at a Far Away target?  Rules as written, you should not, as small thrown objects like daggers can o…
  • The link to sign up to get Season One of the Organized Play adventures (of which "Quest in the Cathedral" is one) is here: https://docs.google.com/forms/d/1Cj6P7Wpd0X9l0t4RtOXavruLk5ICAMr-QuPvJXF39yQ/viewform Other suggestions for agents: Great Gold…
  • Among the PCs in the game I run is a multi-class Paladin/Cleric with Strong Recovery, and the feat is freaking great for her.  Pretty much never takes an "average" recovery, always rolls and does well.  I think it's one of the strongest feats in the…
  • I have a Lightning Fork specialized sorcerer in the game I run.  Plus the group has a commander, so two or three rerolls or boosts on Lightning Fork attacks are not unusual.  "Empowered Lightning Fork destroys the encounter" has happened to me befor…
  • In Eyes of the Stone Thief, Sister Selra (p. 117) has the same defenses and hit points as the monster above her.  Since the monster above her is a Large 7th Level Wrecker and she's a normal 7th level caster, I suspect it's an error.
  • No, there is no official "aid another" action.  13th Age specifically says "Don't Sweat Modifiers," and having an official way to always grant a modifier would go against that motto.  If you think a PC helping another PC is worth a +1 or +2 bonus, g…
  • What Ursus said. While the designers are not super-clear about this, for any of the talents that let you swap Ability Scores for class usage (like Cunning for rogues, Mythkenner for bards, etc), I think what they meant was "Swap the ability score f…
  • To answer your questions in order: 1) Unless a monster's description says otherwise, each of its attacks are standard actions.  So if the monster can attack more than once with a standard action, it must finish the entire standard action before usi…
  • Thanks for the replies.  It seems I'm in the minority on this, which I find surprising.  I guess the followup question I have is this: If you should mostly just let the players be whatever distance from each other that they want to be, why even have…
  • The book says that if he PC has a 50% to 75% of gaining a magic item over the course of a level, that that's fine. I decided to use that somewhat literally, so when I'm designing adventures over the course of a level for my group, I roll a number o…
  • There seems to an error in the sheet, and one thing that may or may not be an error. First, the attack penalty calculation for armor is off for many classes. I first noticed it with wizard, and looking at the raw data it looks like many (though …
  • MCKhaos- There is an error in the sheet when calculating AC. I looked into the formulas, and it appears that when you added the 13 True Ways classes then alphabetized the list, the formula for AC Calculation for each class did not get correctly …
  • Excellent! I was hoping there would be a 13 True Ways update. Thanks so much for making these sheets.