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OlderNick

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OlderNick
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  • During character creation, the number of points you get to spend on Investigative Abilities vary depending on the number of players, so it works really well at all playcounts. Including 2 players
  • From the 13th Age facebook page: "The issue that brought down 13thAge.org was a major one, and we've been actively working with the ISP to resolve it for the past week. We now believe we have a fix, but the ISP has to sign off on it. We hope to impl…
  • Hurray for Ken! Let's hope he has time to finish The Fall of Delta Green first though. Leaving NBA in Gareth Ryder-Hanrahans capable hands is probably a safe bet
  • An extra player isn't really a problem, hopefully it will just fill some gap in the group skill set. Since the idea is that the players should always get the clue, having to many abilities available isn't something bad. An absent player is a proble…
  • 1. Various Gumshoe games have fairly active communities on both Google+ and Facebook. I know there is one such communtity on G+ for 13th Age, so I guess that's a good place to start. 2. This forum was spammed to death by various bots a while ago, y…
  • It seems to be working for me at least. I downloaded a few days ago, and I'm able login now.
  • To my knowledge, there's no compiled errata anywhere.
  • Also: Facebook. Facebooks group for Pelgrane games has become a lot more active lately!
  • This forum has been spammed to death lately, so it's not getting as much attention as it used to. The group for Pelgrane games at google+ might be a better bet. Not much of an expert on 13th Age myself, so I can't help apart from that...
  • It's actually up to induvidual GMs to choose how they like to do this, and some switch between both options depending on the game in question, or even the mood in certain settings. Trail of Cthulhu suggests both options, but it depends on the mode.…
  • *sub*
  • It's been talked about at Yog-Sothot, but I think the latest news from Simon are over two years old: http://www.yog-sothoth.com/topic/21855-toc-2nd-edition-rulebook/ So probably more distant than not-too-distant...
  • Since your aim seems to be a wide mix of characters (FBI agenst and high shool kids) I'd agree that Fear Itself is the game you are looking for. It has relatively few abilities that each cover a fairly wide area. If you wan't to turn it up a notch …
  • Spam again. The user is sanyang123 this time. One in Ashen Stars, and two in Announcements.
    in Spam Comment by OlderNick August 2015
  • The powers from Mutant City Blues is probably a good starting point for magic, and slightly futuristic equipment can be made up with some inspiration from the tech in Ashen Stars.
  • There's a Ken Writes About Stuff available on the subject That being said, more Scuffling is probably enough. For instance, an NPC with scuffling 10 can auto-hit an Investigator 5 times (assuming the Investigator has less than 8 Athletics) so that…
  • 4. Predetermined spend. Decide in advance how a certain NPC spends. "The securtiy guards spends 2 points every turn" or "the bikers spend 3 points on the first turn, then 2 points every other turn". If you want to add randomness to it, you could cr…
  • Really great stuff there, seems like you've given this some thought A mini-campaign (or not so mini) would be nice. Or maybe just 4 scenarios around a theme (which kinda is a campaign, I guess...) Double Tap takes a long, hard look at each/most i…
  • So let us start the pestering then :P There seems to be expansion books rolling along for most Gumshoe lines (Double Tap for NBA, and Accreation Disk for AS), so maybe we could get one of those for MCB? Perhaps not the whopping 192 pages that Accre…
  • There's some talk about the countdown on Google+. The most popular theory at the moment is the print version of "Cthulhu Apocalypse", but with something extra thrown in to justify the countdown.
  • If we pester Simon enough, anything is possible ;p I had a quick look at Pelgrane's biz report from 2013 and 2014, and from my understanding MCB is doing slightly better than Fear Itself. And yet, semi-persistent pestering of Simon still got us "In…
  • I let all players roll if they want to, but everyone must spend before any dice are rolled.
  • According to rpg-geek, the last thing he wrote got published in 2011.
  • I agree, this is a cool way to use the Lennart Dossier.As for weird things to put in there, here's some stuff Ken and Robin talked about recently: https://news.artnet.com/art-world/the-vatican-ransom-michelangelo-documents-275517
  • Well... technically speaking... from my understanding of the Esoterrorists setting... it would still harm the Membrane, since it makes people believe in magic. And if they believe in magic, then they could believe in black magic, and if they believe…
  • I'm pretty sure that threre's an adventure in the works at Pelgrane were you have fight fire with fire, so to speak...That being said, the Ordo Veritas rule against magic isn't to save the souls of their agents, it's to save the souls of everone, si…
  • The Pelgrane Press RPGs group at Google+ or the Yog-Sothoth forum might be the best bet.The latter one allready sports a long thread on the subject. Or maybe send Simon an e-mail.
  • More on Magic Shoe by Cam Banks of Atlas Games: Do you like ARS MAGICA Do you like GUMSHOE Do you like BROTHER CADFAEL or NAME OF THE ROSE Have you EXPERIENCE WITH WRITING PROFESSIONALLY If so, I would love to talk to you about writing for TALES OF…
  • A few people have mentioned having stuff in the works, both well known publishers and less known "amateurs". Evil Hat Games are working on two Gumshoe games, I think. One is called Bubble Gumshoe, and is about teenage detectives, with contributions …
  • Isn't basic difficulty 4, and Mythos related stability tests 5? Anyway, the second option is correct, +3 means the loss will be three greater if you fail. Which also means that if the potential loss is great enough, you are (probably) better of …