I really, really like 13th Age. It has so many things I'm looking for in an RPG; the pace, the emphasis on story, the style of combat, all that. It's easily my current go-to game for heroic fantasy games.
I really, really like Keith Baker's Eberron Campaign setting. I fell in love with it with D&D3.5; it has everything I have ever made in a home-brew campaign setting, and then more and better. It has been, for the last several years, my go-to campaign setting for heroic fantasy games.
I am looking to combine these two things; use the 13th Age ruleset in the Eberron campaign setting. To this end, I have devised a small amount of homebrew content. I don't think anything I have is too revealing, so I should be able to post it here?
Assuming anybody is interested, of course. I have rules for the Shifter, Changeling, and Kalashtar races; rules for all the dragonmarks (as feats); and a greatly expanded (ridiculously so) and wide list of icons I consider appropriate to Eberron. I'd love to eventually make an Artificer class, but I'd like to wait for the 13 True Ways to come out first to see what all is in it.
I'd also like to open a thread simply for people to share advice, thoughts, feedback, and reactions to Eberron via 13th Age in general.