[Skulduggery] Baseball!

Skulduggery Baseball!

In honor of the new baseball season, here are some ideas for using Skulduggery to play baseball. The rules are modeled after the vehicle combat rules. I have not playtested these! But they make sense to me. And I could definitely see taking these rules a step further to simulate each at bat. But in that way lies madness!

In the long version, the game is played in nine innings, each composed of two half-innings. It will be necessary to track the progress of the game as each half-inning is completed.

Teams have three abilities: Pitching, Hitting, and Fielding.
Teams are ‘In Field’ (IF) or ‘At Bat’ (AB).

IF team rolls Pitching. On a failure, the AB team notes ‘Runs scored’. The half inning is over. The teams then switch positions.
On a Pitching success, AB team must roll Hitting. On a failure, no runs are scored, and the half inning is over.
On a Hitting success, the IF team must roll Fielding. On a failure, the AB team notes ‘Runs Scored’ and play continues with the IF team rolling Pitching again.
On a Fielding Success, no runs are scored, and the half-inning is over.

Play continues through nine innings. At the end of the ninth inning, each side totals the number of ‘Runs Scored’ results it achieved. The team with the higher total wins the game. If the ‘Runs Scored’ totals are tied, then the game must proceed to extra innings. The game ends anytime the Home Team has more Runs Scored results than the visiting team.

Pitching, Hitting, and Fielding all use the Athletics Pool, unless the GM determines otherwise. Each team starts with a Team Pool based on the quality of the starting players for the positions. All-star players are worth 5 points, Expert players are worth 4 points, Professional players are worth 3 points, Amateur players are worth 2, and Sandlot players are worth 1 point. There are 9 starting positions (Pitcher, Catcher, First base, Second base, Third base, Shortstop, Left Field, Center Field, and Right Field). An all All-Star team would have 45 points, while a Sandlot team would have 9 points. A mixed team would have a score somewhere in the range from 9-45 with even more variation if player characters are on the team. The team Pool must then be divided among the three abilities (Pitching, Hitting, Fielding). Player characters on the team do not add to the team Pool. Player characters can draw from their own Athletics pool for these rolls or they can draw from the Team’s pool for the relevant ability. A player character making rolls for 2 abilities incurs an automatic 1 point levy for all rolls; a player character making rolls for all 3 abilities incurs an automatic 2 point levy for all rolls. If both the team ability score and the player character’s pool drops to 0, then the roll in that ability suffers a 1 point penalty.

The short version of the game is resolved with one ‘at bat’ for each team. Each team will roll Pitching, Hitting, and Fielding. In this case, the type of Pitching and Fielding failures equate to different amounts of ‘Runs Scored’ for the other team. Dismal Failure equals 3 runs scored for the other team; Routine Failure equals 2 runs scored for the other team; and Exasperating Failure equals 1 run scored for the other team. Similarly, Hitting successes will also add Runs Scored for one’s own team. Hair’s Breadth Success adds 1 run scored; Ordinary success adds 2 runs scored, and Impressive success adds 3 runs scored.
The winner of the game is the team that achieved the most ‘runs scored’ results. In the event of a tie, each side rolls the Abilities again, one at a time [Pitching, then Hitting, then Fielding]. If the game remains tied, play on until the tie is resolved. There are no ties in baseball.

Levies and boons are awarded for Hair’s Breadth success and Exasperating failure, respectively, as in normal rolls. Rolls of 1 and rolls of 6 incur the normal reroll and counter costs as well.

Mel

Comments

  • Bill and I played some Skulduggery Baseball over the weekend and recognized the need for some modifications. In short, the major changes are that on a Pitching Impressive Success or a Fielding Impressive Success, the 'At Bat' team is retired and the teams switch places. Similarly, on a Hitting Dismal Failure, the 'At Bat' team is retired and the teams with places.

    The new rules are posted, below:
    The game is played in nine innings, each composed of two half-innings. It will be necessary to track the progress of the game as each half-inning is completed. The easiest way to do this is with a 12 x 2 table (12 rows x 2 columns). from left to right, the columns are for the team names (Home or Away work fine), Innings 1-9, extra innings, and final score. Players can record ‘Runs Scored’ hash marks in each cell as necessary.

    Teams have three abilities: Pitching, Hitting, and Fielding.
    Teams are ‘In Field’ (IF) or ‘At Bat’ (AB).

    IF team rolls Pitching. On an Impressive Success (6), the batting team is retired and the teams switch roles. On any another success (roll= 4-5), the At Bat team rolls Hitting. On a Hitting Dismal Failure (roll=1) no runs are scored and the AB team is retired. The teams switch roles. On any other Hitting failure (roll= 2-3), no runs are scored and the In Field team rolls Pitching again. On a Hitting success, the In Field team must roll Fielding. On a Fielding failure (roll= 1-3), the AB team records ‘Runs Scored‘ in the appropriate inning. On a Fielding Impressive Success (roll=6), no runs are scored and the AB team is retired. Teams switch roles. On any other Fielding success (roll= 4-5), no runs are scored, and the IF team rolls Pitching again.

    Play continues through nine innings. At the end of the ninth inning, each side totals the number of ‘Runs Scored’ results it achieved. The team with the higher total wins the game. If the ‘Runs Scored’ totals are tied, then the game must proceed to Extra Innings. In Extra Innings, the game ends anytime the home team has more Runs Scored results than the visiting team.

    Pitching, Hitting, and Fielding all use the Athletics Pool, unless the GM determines otherwise. Each team starts with a Team Pool based on the quality of the starting players for the positions. All-star players are worth 5 points, Expert players are worth 4 points, Professional players are worth 3 points, Amateur players are worth 2, and Sandlot players are worth 1 point. There are 9 starting positions (Pitcher, Catcher, First Base, Second Base, Third Base, Shortstop, Left Field, Center Field, and Right Field). An all All-Star team would have 45 points, while a Sandlot team would have 9 points. A mixed team would have a score somewhere in the range from 9-45 with even more variation if player characters are on the team.
    The team Pool must then be divided among the three abilities (Pitching, Hitting, Fielding). Player characters on the team do not add to the team Pool. Player characters can draw from their own Athletics pool for these rolls or they can draw from the Team’s pool for the relevant ability. A player character making rolls for 2 abilities incurs an automatic 1 point levy for all rolls; a player character making rolls for all 3 abilities incurs an automatic 2 point levy for all rolls. If the team’s ability score drops to 0 in one of the abilities, then the roll in that ability suffers a 1 point penalty.

    Each roll of the die is not intended to be a single At Bat. Instead, it reflects the general trend of the game at that time. Players are free to narrate what is happening on the field and what the dice mean.

    In playtesting, we found that the higher the ability scores, the lower that actual score of the game will be. Most runs were scored when one side ‘ran out’ of Pitching! If nothing else, the playtesting we did seemed to reinforce the baseball adage, ‘Good pitching beats good hitting!’
  • Two more points of clarification:
    1) While boons and levies are recorded as normal during the game, rolls of 1 or 6 do not 'carryover' from inning to inning. For example, a Fielding Impressive Success (roll=6) means that the At Bat team is retired--there is not an additional 3 point levy on the next Hitting roll. Similarly, a Pitching Impressive Success also means that the At Bat team is retired. There are no further penalties. Conversely, a Hitting Impressive Success does imps a 3 point levy on the In Field team's Fielding roll. These two rolls, the Hitting and the Fielding, happen in the same half-inning. As one last example, a Pitching dismal Failure (roll=1) does require the Pitching team to pay a 3 point levy in order to pitch again, unless they stand fast on that result, resulting in 'Runs Scored' and then the In Field team must roll pitching again. The In Field team gave up some runs (by standing fast on the 1 result) in order to save points that would be required to reroll that 1.
    2) The first Pitching roll of after a 'Runs Scored' or 'Side Retired' result is free. The first Hitting roll will be free (because a Pitching Impressive Success retires the side--no Hitting roll is allowed). The cost of the first Fielding roll will either be free or will incur a 3 point levy after a Hitting Impressive Success.
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