I am still not clear on the execution of the point spend mechanic. In Dead Rock 7 for example, there is some important information to be gained from point spends but how is that to be presented? On page 42, for example, there are point spends for "explosive devices" "forensic anthropology" and "forensic engineering" that all convey important clues. How is that supposed to work in practice? Ok character, you gain x clue from using "explosive devices," do you wish to spend one point to find out something else important? Why would they ever not do so? Sometimes the point spends are for peripheral info and sometimes for important clues. How would the players be expected to ever distinguish between the two? Any advice would be appreciated.