I'm writing a little primer for my players, to understand the nature of a Lovecraftian-themed RPG (most of them are used to D&D 3.5). While I am no stranger to Lovecraft (I cut my baby reading teeth on good ol' H.P.), I am new to this style of RPG, and GMing itself actually. I feel I have accurately gotten across the theme of cosmic horror, but I am uncertain as to how this works out in actual gameplay, although I have a pretty good idea from the things I have heard. So here is what I have written (based mainly on an interview with Simon Rogers I found on youtube):
"Those who will enjoy this style of game, will enjoy the helplessness and mortality of the characters. They will enjoy the fact that although their character might be heroic, against the opposition, there's really not much opportunity for them to succeed. They will enjoy trying their best against almost overwhelmingly hopeless odds. And they will discover the joy of all the amazing ways their character can go mad and/or die."
Is this accurate? Or have I over-emphasized the peril? I am considering adding, "This doesn't mean they can't or won't succeed. The point is, the players should get a special kind of pleasure out of seeing things BURN. (Hail Eris!) And Trail of Cthulhu is designed for just this kind of enjoyment." Any help or feedback would be appreciated