I like clerics who are less fightery and more roguish. On one hand, 13th Age is great for this, because I can make "cat burglar in Shadow Port" a background and get all the sneaking and lock-picking stuff I need. Sure, I don't get all the bonuses a rogue gets, but that is only fair, and using the Trickery Domain gets me some of the same benefits. On the other hand, there's no way to substitute Dexterity for Strength on Melee attacks like you could in mainline D&D with Weapon Finesse.
If I were to make a way for a cleric to use Dex for Melee attacks, how would you suggest going about it?
Option 1: Adventurer Feat on Trickery Domain
Pro: Easy and good. Spend a feat, use Dex instead of Strength for melee attacks.
Con: Feels too good. Spend a feat, and your cleric can dump Strength forever.
I vote No on this.
Option 2: Shadow/Thievery Domain
Build a domain with rogue stuff, like:
Benefit: You use Dexterity instead of Strength on melee attacks, and you gain the Rogue trap-sense class ability. Both of these abilities only function while you are NOT wearing heavy armor or using a shield.
Invocation: For the duration of this battle, you can perform sneak attacks like a rogue of the same level (without the improved sneak attack talent).
Adv: You gain a single Rogue Power of your level or lower. Attacking with this power is not considered a basic attack. You may take feats to improve the power as normal.
Champ: Once per battle, you may use the Rogue Shadow Walk ability, substituting your Wisdom for Charisma if you wish.
Epic: You gain a second Rogue Power.
Pro: Forces players to sink a talent and forego heavy armor, and gets a lot of the rogue hybrid across.
Con: Still don't know if this is too good. Clearly more complex.