Hello! I am a relatively new GM/Keeper/Director/Whatever for the GUMSHOE system, and I'm wondering if anyone has developed rules for social/mental conflicts. What I mean is a system where you "attack" and "defend" with arguments, damage represents stress or influence, and "losing" means the winner gets what he/she wants (e.g. their point is proven, the audience approves, etc.)
I know the system's been around for awhile, so I was wondering if Ken or Robin or someone in the community has taken this idea on yet, whether in a See XX column or in a sourcebook or whatever. It seems like a no-brainer to me if you wanted to emulate courtroom dramas, political games, etc.