It looks like you're new here. If you want to get involved, click one of these buttons!
I am starting this thread to be a repository for Ashen Stars actual play summaries. I’ll begin! I ran Ashen Stars at the Maelstrom convention a couple of weeks ago. For the most part, it was an improvised scenario. The game began with the lasers in pursuit of a wanted felon running hot aboard a Speeder smuggler vessel. We only had three players, so we decided that two NPC lasers had been captured and were aboard the smuggler ship. I wanted to test out a variation on space combat. I’ve eliminated the NPC turn but otherwise the combat runs as written. The PCs have an advantage in skirmish awards since their base award for a showdown victory is 2: 1 for winning the showdown and 1 for being the attacker. I don’t mind that the PCs have this advantage; I think I would rather see the PCs win the skirmish than lose it. After the first two showdowns, both ships had reached half of their skirmish goals. The smugglers wanted to escape and had 3 of 6 skirmish points. The lasers wanted to disable the Speeder engines and had 5 of 10 skirmish points. After a couple more actions, the lasers achieved their goal but the smugglers dumped the NPC lasers into space. The lasers had to chose whether or not to close on the smugglers, or rescue their comrades. Of course, they rescued their comrades. I gave the smugglers a Systems Repair roll to fix the engines. This set the target difficulty for the lasers to rescue their comrades and reach the smugglers before the smugglers could repair the engines enough to dash into a transwarp corridor. The laser pilot’s Helm Control roll was just short of the target! So the smugglers escaped! The rest of the adventure was tracking the smugglers through the transwarp corridor and confronting the outlaw at a real “hive of scum and villainy”. There, they discovered that their quarry was a freedom fighter sought by a totalitarian unigovernment. As one player put it, she was the Princess Leia of the Bleed! That turned things on its head with the lasers wanting to get paid for their contract, but also avoid failing it outright while helping the rebel leader. Their plan to do so involved blowing things up and planting false DNA evidence. All in all, it was great fun!