So the rules talk about damage modifier for combat of -1, -2 ... this is kind of a silly question, but in my gaming life I've seen "minimum of 1 damage" when modifiers are applied.
It would be easy to tweak in game, but do folks have a suggestion of when there's a damage modifier, whether due to using an improvised weapon unskilled, or someone wearing armor, do you use:
"Minimum damage of 1" ... so that successful hits always due tiny damage, or
"Minimum damage of 0" ... so that its possible to *not at all hurt* some-one/thing
Obviously *no* minimum damage would mean you'd heal someone inflicting -1 point of damage.