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P. 166. "If you want to rally again later in the same battle, make a normal save (11+). If you succeed, you can rally again that battle. If you fail the save, you can take your turn normally (without burning the action you would have used to recover), but you can’t rally that round."
Posted By: demossP. 80: Building Frenzy is unclear. "Deal +1d4 additional damage each time one of your attacks misses, up to a maximum of +4d4 damage." Does the bonus apply to hits only, misses only, or both?
Building FrenzyOne battle per day, as a free action after you have missed an attack, gain +1d4 damage to each successful melee attack until the end of the battle. For each missed attack following this, add another +1d4 damage, up to a maximum of +4d4 damage.
Posted By: harenThere is no level 9 version of The Overworld Two-Step.
Most spells look on paper like they're getting better, but really they're just "keeping up." If a 9th level version of a spell deals more damage than a 7th level version, the increase merely keeps the spell the same relative to the battles you're likely to have. The spell doesn't become more or less useful in combat. Likewise, weapon attacks go up in damage in order to "stay the same." Spells like Overworld Two Step remain just as useful as ever even if the written effect doesn't change.
Posted By: demossp. 200: BURROW. "Burrowing is another type of special movement rule that could have gone into the combat chapter."The referent is missing: there is no other special movement type described anywhere in the vicinity (or elsewhere, that I can see.) I'm guessing it's a reference to a missing entry on flying or swimming?p. 205: GIANT SCORPION: "Limited use: 2/round, each requiring a quick action."...that doesn't sound very limited to me... At first I thought it must be a typo and should have been 2/battle or something, but looking at other "Limited Use" entries makes me think "Limited Use" *really* means "Non-standard Use", which is a tad confusing. (Ok, so not really an errata.)
Posted By: chaosfangthe fact that monsters lack the term "basic attack" means that all melee attacks that aren't explicitly stated to be limited or to require any specific action cost can be used for opportunity attacks
Archmage SRDHaughty(Any weapon)When you hit with an attack using this weapon, if that enemy is the most dangerous foe in the battle (or tied for most dangerous, GM’s assessment), you deal +1d4 per tier damage to it (champion: +1d8 per tier; epic: +1d10 per tier). Quirk: Challenges others to improvised contests.
Posted By: Omni Desol pg. 252: The stat adjustments for Defensive and Brittle are exactly the same: +3 to AC, and 70% of normal HP.
Posted By: thekelvingreenIn the setting chapter on Starport it says "details available on site". I can't tell if this is author frivolity or an orphaned reference to non-existent web content; I assume it's the former but I thought it worth mentioning.
Posted By: NiallismRangers can choose Dex or Str for their melee attacks, but they always add their Str bonus to melee damage, so that a Dex Ranger can hit but not do as much damage. Is that intentional, do we think?